To model our larger behavior as organizations, we need some irrationally motivated, inconsistent system, that in it's lack of completeness manages to predictably move around the same territory that we do. A system completely opposite in nature to a mathematically formal system, yet one sufficiently expressive enough to be able to draw conclusions from its changes in different states. People are neither logical nor rational, and when they operate in larger and larger groups, these inconsistencies manifest into larger patterns within the over-all interactions. The rules make no sense, yet they shouldn't make sense.
These are a few basic principles (of an infinite number of them):
The Opposition Principle: For anything that someone can do, someone else will attempt to do the opposite.
The Path Principle: To force something along a prescribed path, there must be at least two balancing forces at work.
The Ease Principle: People will always take the easiest path, although that choice is relative to the individual.
The Common Principle: Any organizational attribute will eventually find its way to the lowest common denominator.
The Misinformation Principle: People will always have a significant amount of misinformation, that they are using to make decisions.
The Empathy Principle: People with less empathy will always go higher, and get there faster in any organization.
Saturday, July 11, 2009